One week to studio speed.No AI experience needed.
Welcome to Convey, Rafael. You already know how to edit. This course teaches the other half: how to direct a team of AI agents that do most of the production work, so your time goes where your talent is. By the end of the week you will understand the whole company, run our editor like it's your own, and know exactly how to be great in this seat.
How the week works
| Day | What you master | Time |
|---|---|---|
| Day 1 | What Convey is, and exactly what your job is | ~1.5 hrs |
| Day 2 | How AI actually works, in plain English, and the theory of being great with it | ~2 hrs |
| Day 3 | Prompt engineering: briefing agents so the output is right the first time | ~2 hrs |
| Day 4 | Convey Studio, our editor, top to bottom | ~2.5 hrs |
| Day 5 | The full agent team and how to orchestrate them | ~2 hrs |
| Day 6 | Teaching the system: context building, agent training, finding tools | ~2 hrs |
| Day 7 | The complete loop, your first real edit, and what "the best" looks like | ~2.5 hrs |
Each day ends with a checklist. Tick every box (they save automatically), press Mark day complete, and move on. Days build on each other, so go in order.
What you need before Day 1
- Your machine set up (the one-line installer Dougie texted you, or WINDOWS-SETUP.md in your claude-setup repo)
- Your two GitHub invites accepted (the brain + claude-setup)
- Your onboarding email saved (subject starts with "SAVE THIS ONE")
- The Studio password from Dougie (you get it on your setup call)
Missing any of these? Message Dougie before starting. Everything in this course assumes they're done.
What Convey does,and exactly what you do inside it.
1.1 The business, in three sentences
Convey installs and runs the entire growth engine for e-commerce brands: their website, their email, their ads, and the content feeding all of it. Brands pay us a one-time install and then a monthly retainer to keep operating it. We can charge less than agencies and deliver more because AI agents do most of the production work, supervised by a small team of humans who are excellent at directing them.
Right now the live brands are Square One Coffee (specialty coffee, voice: "the kindest troublemakers in coffee") and Sweet Addison's (protein cookies and brownies). More are signing. Every brand needs a constant stream of edited video and static ads. That stream is your job.
1.2 The one mental model to hold all week
| Stage | Who does it | What happens |
|---|---|---|
| Research | Delphi + Intel Ann (agents) | Who the audience is; which competitor ads are proven winners |
| Make | Eddie (agent) in Convey Studio | Selects moments, cuts, captions, music, color grade, first render |
| Judge | The judge (automatic) | Scores the render against real winning content before you see it |
| Review | You | Your eyes and ears on every piece. Fix by prompt or by hand |
| Finish | You, in Premiere / After Effects | The last stretch that needs a real editor |
| Ship | You approve | Final files to the brand's Drive folder. Nothing ships without a human |
1.3 The four rules that never bend
A human approves every piece
Even a perfect one. You produce; a human releases. Nothing goes live on its own, ever.
Never let AI redraw a product label
AI turns label text into gibberish. Always composite the real product photo, then read the label letter by letter before approving.
Each brand stands alone
Load the brand's style preset and its never-say list before touching a frame. Never recycle another brand's look.
Never fabricate, never cut harsh
No invented numbers, reviews, or claims. No mid-word cuts, no audible seams; verify by listening. House style: no em-dashes, no stock emojis.
1.4 Where everything lives
| Place | What it is |
|---|---|
| The brain | Our GitHub repository (conveygrowth/convey-brain). Every brand's context, every agent, every playbook. You pull it at the start of every session |
| Convey Studio | The video editor we built. Hosted; opens in your browser. Day 4 is all about it |
| Google Drive | The content hub, one folder per brand. All raw footage in; all approved finals back in. If it's not in the Drive, it doesn't exist |
| Claude Code | The chat panel in your VS Code where you brief the agents in plain English |
| The operating manual | brain.conveygrowth.com → manual, the standing reference for everything |
- Open your cloned brain folder in VS Code (code %USERPROFILE%\convey-brain or File → Open Folder).
- Read onboarding/editor/EDITOR-START-HERE.md top to bottom.
- Browse clients/ and open Sweet Addison's folder. Just look around; this is the kind of context agents read.
- Open the two brand Drive folders from your email invites and skim what's in Content.
1.5 Check yourself
A brand asks why your edits are cheap compared to their old agency. What's the honest answer?
Eddie produces a perfect cut. It scored high with the judge. Can it go straight to the client?
Where do finished, approved edits go?
1.6 Day 1 checklist
AI, in plain English.And the theory of being great with it.
2.1 What a model like Claude actually is
Claude read a huge portion of everything humans have written, and learned to predict what text should come next. That simple trick, done at enormous scale, produces something that can reason, write, plan, and use tools. Two consequences matter for your job:
It only knows what's in front of it
Claude has broad general knowledge, but it knows nothing about Square One's voice or Sweet Addison's allergen rules unless that text is in its "context": the files and messages loaded into the conversation. Feeding it the right context is most of the skill.
It's confident even when wrong
A model predicts plausible text, and "plausible" sometimes means "made up." It will say a task is done when it isn't. That's not lying, it's the failure mode of the technology, and it's why verification is the human's half of the partnership.
2.2 The vocabulary you actually need
| Word | Plain English |
|---|---|
| Context | Everything the model can currently "see": your messages, files it read, its instructions. The single biggest lever on quality |
| Prompt | What you type. A brief. Day 3 makes you great at these |
| Agent | Claude plus a job description (a markdown file) plus tools. Eddie is Claude wearing an editor's job description |
| CLAUDE.md | The rulebook file Claude reads automatically at the start of every session. Yours is installed already |
| Skill | A packaged workflow Claude can load: clip selection, captioning, and so on. Your ten are installed already |
| Hallucination | Confident, plausible, wrong. The reason you always verify |
| Token | The chunks of text models read and write. Only matters to you as "context is finite, keep it relevant" |
2.3 The three laws of being great with AI
This is how Dougie and Dale get 10x more out of the same tools as everyone else. All three laws, every day:
A mediocre prompt with the right context beats a genius prompt with none. Before asking for work, ask: does Claude have what it needs to know? The brand's files, the reference reel, the actual footage, the never-say list. At Convey most of that context is pre-built (the brain, the presets, EDITOR-CONTEXT.md), your job is to point at it: "Read the SQ1 brand file first, then..."
Let agents run without babysitting every step, that's what makes you fast. But never accept "done" as evidence. Watch the render. Listen for seams. Read the label letter by letter. The verification takes minutes; a bad piece reaching a client costs trust you can't buy back.
When an agent gets something wrong, you can fix the output (helps once) or fix the instructions (helps forever). Every correction belongs in the agent's file or the brand's preset. This is Day 6's whole topic, and it's the difference between using the system and compounding it.
2.4 Talking to Claude: the beginner mistakes
| Mistake | Do instead |
|---|---|
| Asking tiny questions one at a time | Give the whole job with all constraints up front. Claude handles big, multi-step asks |
| Accepting the first output | Iterate in plain English: "warmer", "faster intro", "captions lower". Small nudges are cheap and fast |
| Arguing with a bad result | Start a fresh chat with a better brief. A conversation gone sideways stays sideways |
| Being polite instead of specific | "Make it pop" is noise. "Bigger hook text, first cut at 0.8s, brand coral" is signal |
| Treating it like search | It's a collaborator. Give it a role, context, a task, and what "done" looks like |
- Open Claude Code in VS Code (in the brain folder). Say: "Read onboarding/editor/EDITOR-CONTEXT.md and hold it as standing context. Then explain my role back to me in five bullets." Notice how the context file changes what it knows.
- Then ask: "What are Sweet Addison's never-say rules for content?" It will find and read the brand's files itself. That's law 1 working.
- Deliberately ask something it can't know: "What did Dougie say to me yesterday?" Watch how a model behaves at the edge of its knowledge. Remember that behavior.
2.5 Check yourself
Your edit brief keeps producing off-brand captions. Which law applies first?
An agent reports "render complete, judge passed, pushed to review." What do you actually know?
2.6 Day 2 checklist
Briefing like a director.Right the first time, at volume.
3.1 The anatomy of a great brief
A prompt is a creative brief. The same thing you'd give a human editor, except this editor reads instantly, never gets bored, and takes you completely literally. Every great brief has five parts. Memorize these five; they are the skill.
| Part | What it does | Example |
|---|---|---|
| 1 · Agent | Who's doing the work | "Eddie:" |
| 2 · Brand | Pulls the right voice, preset, guardrails | "SQ1 Coffee" |
| 3 · Source | The exact footage or material | "today's founder clip in SQ1's Content folder" |
| 4 · Preset + lane | The look and the purpose | "ugc-cozy preset, ad lane" |
| 5 · Done looks like | Length, hook, platform, the finish line | "under 30s, hook on the 'first cup' line, push to review when the judge passes" |
3.2 Vague in, slop out
why it failsNo brand context loaded. No source named (which footage?). No preset (defaults look generic). No lane. No definition of done, so the agent guesses all five, and every guess is a coin flip you'll pay for in revisions.
The math that makes this matter: a tight brief costs you 60 extra seconds. Five rounds of "no, not like that" costs 30 minutes, and worse, it costs your attention. At the volume this job runs, briefs are where your day is won or lost.
3.3 The patterns that level you up
"Read the SQ1 brand file and the ugc-cozy preset. Then..." One sentence of pointing saves ten sentences of describing. The brain exists so you can point instead of explain.
Taste is hard to type. Instead: "Match the pacing of this reference reel [link]" or "like version 3 but with the v1 hook." Agents are excellent at matching examples and mediocre at decoding adjectives.
On anything complex, end with: "Ask me up to five clarifying questions before you start." Two minutes of questions kills an hour of wrong work. This is the single most underused move in prompting.
"Give me 5 hook variations for this cut, one line each, then hold." Review all five at once, pick one, continue. Batching turns you from a lever-puller into a director.
"Before you say done: confirm the judge score, confirm no cut lands mid-word, list anything you're unsure about." You still verify with your own eyes (law 2), but self-checks catch the cheap misses first.
3.4 Iterating without starting over
First output is a draft, not a verdict. Nudge in plain English, one dimension at a time:
"captions one band lower, they're covering her eyes"
"the music swell fights the voiceover at 0:14, duck it harder"
"keep everything, swap the hook line for variation 3"
"this feels like an ad, make it feel like a friend's story"
3.5 Exercises
- Rewrite drill. Take the bad prompt from 3.2 and rewrite it with all five parts, from memory. Then check against 3.1.
- Live run. In Claude Code: "Read EDITOR-CONTEXT.md. Then: which raw clips currently sit in Sweet Addison's Content folder on the Drive? List filenames and lengths, newest first." A real brief with a verifiable answer, go check the Drive yourself and confirm it told the truth. That's law 2 as a habit.
- Ask-it-to-ask. Brief a first cut of any SA clip, ending with "ask me up to five clarifying questions first." Answer them. Notice how much sharper its plan gets.
3.6 Check yourself
Name the five parts without scrolling up.
You can't describe the vibe you want. What's the move?
3.7 Day 3 checklist
The editor we built.A timeline your agent drives.
4.1 What Studio is
Convey Studio is a real video editor, version 3, that an agent operates while you watch the timeline move live in your browser. You hand it raw footage; it transcribes, cuts dead air, writes brand captions, adds music and graphics, grades the color, renders, and scores its own work before you ever see it. Nothing installs on your machine; you sign in once with the password from Dougie.
Watch the full official walkthrough. Thirty-five short chapters, about 29 minutes total, every part of the screen named and explained, with an annotated map you can hover:
4.2 The five ideas that make Studio different
Cutting happens by words. Click a word to jump there, select a range, Remove. The removed words stay on screen struck through, so you always see what left the cut. Cutting speech by reading beats scrubbing waveforms, every time.
Every cut becomes a "ghost": still in the timeline, disabled, carrying a note of who cut it and why. Hover a ghost scar and the card shows the reason and where it used to sit. Any decision can be undone, in Studio or later in Premiere.
The agent must justify each edit in plain English, and that reason follows the cut into the Premiere export. You're never guessing why something happened; the edit explains itself.
In the Style References panel, paste a reel the brand loves and press learn. Studio measures it (grade, cut rhythm, caption style, music sync) and writes a rulebook, the preset, that outranks Studio's defaults and the agent's own taste. A cut reading "no preset set" is a flag to fix, not a style choice. Each cut also carries a lane: ad, organic, viral, or client.
Every render is graded against a rubric plus a benchmark built from real winning reels in the niche. The judge chip shows the score on the version you have open. Fail a dimension, the agent fixes and re-renders. Your review starts where the machine's standards end.
4.3 The screen, at a glance
| Region | What it's for |
|---|---|
| Brand rail (far left) | One tile per brand; click to switch. A brand joins Studio by handing over its Drive folder |
| Left dock | Six panels, two open at once: Bin, Script (the transcript), Graphics, Audio, Feed (the decision log), Style References |
| Monitor (center) | Renders captions and graphics with the same components the final render uses. What you see is what ships |
| Safe zones (right of monitor) | TikTok, Reels, and Shorts drawn as those apps actually cover the screen, plus the face band captions avoid |
| Header chips | Version, Edit History, lane, preset, judge score, server status, Export (MP4, Premiere ghost XML, SRT) |
| Edit History | Every version, its score, and what it did in plain English, grouped under the chat prompt that caused it |
4.4 The Premiere handoff
When a cut needs your hand, export the Premiere ghost XML. It opens as a normal timeline where every cut Studio made still exists, disabled, annotated. You finish the way you always have, except the whole edit history came with you. Your rule of thumb: Studio to 70, you to 100. If you're rebuilding from zero in Premiere, something upstream (the brief or the preset) needs fixing first.
- Open Studio, pick Square One on the brand rail, open any existing cut.
- Find one ghost cut in the timeline. Hover it, read the reason.
- Open Edit History. Read what version 1 did versus the latest.
- Open Style References and look at ugc-cozy's color ramp. That's a measured look, not a vibe.
- In the transcript, click any word and watch the playhead jump. Don't cut anything yet; tomorrow you drive.
4.5 Check yourself
A client hates a cut you shipped last week. Can you show them exactly what was removed and why?
The header reads "no preset set." What do you do?
4.6 Day 4 checklist
Your team,and how to conduct it.
5.1 The roster
Every agent is Claude wearing a different job description, a plain-English markdown file in the brain's agents/ folder. You hire one by naming it in your brief. These eight are your working team:
| Agent | Their job | Call them when |
|---|---|---|
| Eddie | Lead editor; runs the whole Studio pipeline | Any video edit, start to finish |
| Intel Ann | Competitor ad intelligence across Meta, Google, TikTok. Long-running ads with many variants = proven winners | Before editing, so you build on proof, not guesses |
| Delphi | Audience research: who the customer is, what they care about | The angle is unclear, or a new brand lands |
| Lumen | Hyper-real generated imagery for b-roll and statics | You need a shot that doesn't exist in the footage |
| Mr. Stat | Static image ads for Meta and Google | Image ads. His law: real product photo composited, never AI-redrawn labels |
| Designer | Layout, typography, brand-kit enforcement | A static or card needs real design polish |
| Portia | Compliance: claims, regulated products, platform rules | Anything claim-adjacent, especially Sweet Addison's protein products |
| Roast | The professional skeptic; stress-tests work | Before you call something important "done" |
5.2 The three workflows you'll run daily
Brief Eddie (five parts) → watch the Studio timeline → judge passes → your review with sound → nudge or ghost-XML to Premiere → approve → final to Drive. This is 80 percent of your day.
No brief? Build one: Delphi (who is this for) → Intel Ann (what's proven in this niche right now) → pick the strongest angle → workflow A. You're now sourcing your own briefs, which is what senior looks like.
Intel Ann for winning formats → Mr. Stat builds with the real product photo composited → the label check, letter by letter → Portia if any claim appears → approve → Drive. Statics finish in Photoshop or Figma, never Premiere.
5.3 Compliance, the part that can hurt a brand
Same discipline on facts: Square One ships "roasted and shipped within 48 business hours," never "the day it ships." Never invent an award, a stat, or a review. Uncleared means leave it out.
5.4 Orchestration: running more than one thing
Agents don't get tired and don't need you watching. The senior move is parallel direction: brief Eddie on cut one, and while Studio works, have Intel Ann research tomorrow's angle, then come back to review. Two rules keep this safe:
- One brief, one finish line. Every parallel thread has a clear "done" so nothing dangles half-finished.
- Review is serial. Work runs in parallel; your approval attention goes one piece at a time, fully.
- Open agents/eddie.md and agents/intel-ann.md in the brain. Skim them. Notice they're just clear English; there's no magic.
- Run workflow B for real: ask Delphi who Sweet Addison's core customer is, then ask Intel Ann what cookie and snack ads are currently proven winners. Save both answers; they're tomorrow's brief.
- Ask Portia: "Review this caption for Sweet Addison's: 'the protein cookie that fuels your recovery.' Allowed?" Read why not, and what phrasing survives.
5.5 Check yourself
A hook says SQ1 coffee is "award-winning." You haven't seen that in the brand file. Ship it?
What's wrong with editing before running Intel Ann on a new brand?
5.6 Day 5 checklist
Make it smarter.This is the compounding part.
6.1 Why this day matters most
Everything before this made you effective. This day makes you more effective every week without working more hours, because at Convey the system itself is editable. The agents are text files. The presets are measured and re-measurable. The context is a repository you have write access to. When you improve any of them, the improvement is permanent, for everyone.
6.2 Teaching an agent
Say Eddie keeps placing hook text where TikTok's UI covers it. You could re-prompt every time (fixing it forever, one edit at a time), or:
- Open agents/eddie.md in the brain.
- Find the right section (usually Rules or Gotchas) and add one plain-English line: "Hook text always sits inside the platform safe zone; on TikTok keep it above the caption band and below the top 8 percent."
- Commit the change (Claude can do this for you: "commit this with a clear message").
Rules for teaching well: surgical edits (add or refine a line; never rewrite a working file), say why (agents follow reasons better than bare orders), and one lesson per edit so history stays readable.
6.3 Teaching a brand (presets and context)
- New look? Style References → paste the reference reel → learn → name it. The measured preset now governs future edits. Better than any adjective you could type.
- Recurring brand fact? ("SA's founder pronounces it Ah-di-son", "SQ1's bag always faces label-out") It belongs in the brand's folder in the brain, where every agent reads before working.
- A win worth repeating? When a cut performs, note what made it work in the brand's context. Winners should echo.
6.4 Finding tools: how to hunt GitHub like Dougie and Dale
Part of your job is spotting tools and repositories that make our editing context stronger. The hunt method:
GitHub search with editor-shaped queries: "whisper subtitle", "silence removal video", "ffmpeg workflow", "remotion template", "auto captions". Sort by recently updated. Also: the "Used by" and "Dependents" tabs of tools we already run.
- Alive? Commits in the last few months, issues getting answered.
- Adopted? Stars are a hint, real usage in issues/discussions is better.
- Licensed? MIT, Apache, BSD mean usable. "No license" means look elsewhere.
- Understandable? If the README can't explain it, integration will hurt.
openai/whisper (transcription under everything), remotion-dev/remotion (programmatic video, the toolkit's template), WyattBlue/auto-editor (the silence-cut engine behind auto-cut-timeline), ffmpeg (the renderer's foundation). Reading how these work makes you better at directing the skills built on them.
The proposal path: found something promising? Don't wire it in solo. Test it on scrap footage, write three sentences (what it does, what it would improve, license), and send to Dougie and Dale. If it's a yes, you'll usually build the skill wrapper with Claude, which is its own excellent training.
6.5 The feedback loop, weekly
- Make one real teaching edit: add one Gotcha line to any agent file based on something you noticed this week, and commit it. Small is fine; real is the point.
- Hunt one repo with the method above (start from "auto captions" or "silence removal"). Judge it with the 90-second checklist. Write the three-sentence proposal, even if the verdict is "not worth it", the muscle is the point.
- Ask Claude: "Show me the last 10 commits to agents/ in this repo." Read how others' teaching edits look.
6.6 Check yourself
Eddie made the same caption mistake twice this week. What exactly do you do?
A repo looks perfect but has no license file. Use it?
6.7 Day 6 checklist
Your first real edit,and what "the best" means here.
7.1 The graduation run
Today you run the entire loop on real footage, alone, start to finish. Everything you've learned, in order. Take your time; correctness beats speed on your first lap.
- Pull. In the brain: git pull. Always first.
- Research. Use your saved Delphi + Intel Ann answers from Day 5 (or refresh them) and pick one angle for Sweet Addison's.
- Brief. Five parts, "ask me up to five questions first." Answer them.
- Watch. Studio timeline moves. Read at least two of the agent's reasons while it works.
- Judge, then you. When it passes, watch the render fully, with sound. Nudge at least one thing (there's always one thing).
- Finish. Export the ghost XML, open in Premiere, make one real human improvement, even small.
- The gate. Label check if any product appears · claims check (Portia if in doubt) · no mid-word cuts, listened not assumed · captions in safe zones · right preset was on.
- Ship it to Dougie. Final file + one paragraph: the angle, why, and what you changed by hand. That paragraph is your graduation.
7.2 How your work is measured
| What | The bar |
|---|---|
| Quality first | Zero label errors, zero banned claims, zero harsh cuts reaching review. These outrank all volume numbers, always |
| Approval rate | Most of what you submit gets approved without rework, rising as your presets and teaching improve |
| Volume | Ramps with skill: dozens of finished pieces per week once fluent, because the agents carry the grunt work |
| Turnaround | Brief to first review same day; finished next day, most pieces |
| Teaching | At least a couple of committed improvements to agents, presets, or context every week |
Full detail lives in KPIs-and-SOPs.pdf from your onboarding email. Targets calibrate in your first month; the quality line never moves.
7.3 What separates good from the best
- Source their own briefs. They run Delphi and Ann without being asked and arrive with angles, not questions.
- Verify like a skeptic, ship like an owner. Nothing "should be fine." They watched it, and they'd put their name on it.
- Teach relentlessly. Their corrections land in files, so their taste slowly becomes the system's default.
- Protect the brands. They know the never-say lists cold and treat compliance as craft, not bureaucracy.
- Ask fast. Five minutes stuck means a message to Dougie or Dale. Ego waits; the queue doesn't.
7.4 Your operating rhythm, from here
| When | What |
|---|---|
| Every session | git pull the brain, load your context, check what brands need |
| Daily | Workflow A on the queue; research ahead with B in parallel; finals to the Drive with everything approved |
| Friday | The 20-minute teaching loop from Day 6 |
| Always | When unsure: don't ship, ask. Dougie for creative, Dale for technical |